On the face of it, one would think that the answer to this question is very clear. Start with an idea, end up with a tangible object. However, the rise of digital tools, and particularly VR, opens up entirely new ways of 'making'. Does producing these digital objects confer the same benefits?
Making & Learning
Humans have been creating objects for both practical, and artistics purposes, for millennia. In recent years, there has been a much greater interest in the educational benefits - beyond skill acquisition - of engaging in making.
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